A downloadable game for Windows

Tempo is a puzzle/adventure game that provides challenges based around the linear passage of time. The player must observe the environment around him and perceive how it changes throughout the cycles of day and night to solve the challenges ahead. Inspired by games like Fez and Journey, the objective is to create a virtual space and an aesthetic experience that feels good to explore and get lost in.

Keyboard Controls:

  • WASD: Movement
  • E: Interacting
  • SPACE: Speed up Time
  • F: Fullscreen
  • ESC: Restart

Xbox Controller:

  • Left analog Stick: Movement
  • A: Interacting
  • Right Trigger: Speed up time
  • Back: Restart

Music by Incompetech

Fresh Air Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0

Hello there! My name is André Rache and this is my first game: Tempo. It was created while I was studying Digital Media Design at PUC-RIO University, in Brazil. I hope you enjoy this very short prototype, and I appreciate and welcome absolutely any sort of feedback. Thank you!

More information

Published94 days ago
TagsAbstract, Atmospheric, Controller, Pixel Art, Short, time, Top-Down, Top Down Adventure
Player countSingleplayer


Tempo.exe (53 MB)


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That was a really well-looking and -playing game. I liked the relaxed atmosphere, the shadow/light triggers and the puzzles. I would also like to see more of this, just as Ximos said.

One slight complaint would be the missing control explanation in the game. I know you did it here, but I dowloaded this game at end of July but got just around to play it now. In other words, don't assume that a player has the download side open or just recently downloaded the game when he plays it. If Firefox didn't basically remember where every file I ever downloaded came from, I wouldn't even remember from what site I got this game!

Putting a simple readme text file together with the executable would solve this, if putting it in-game is not possible/to complicated/too much work. I can sympathize with not doing the "boring" stuff in game, but it really helps to have some explanation of the control scheme. In addition, the in-game tooltip for activating the levers was only showing the controller buttons, it was by pure luck that found the E key.

But this is small technical stuff that can be easily fixed (and maybe other players don't ever read readmes and look for the control scheme on the download site), the game itself is a really cool vignette.

Thanks for the reply! And you're right, I had not considered that some people might not have access to the controls. I'll fix it as soon as I can. Thanks for the feedback and I'm glad you enjoyed it.

(Edited 2 times)

Hey, I made a video of myself playing the game, so you can see the way someone plays the first time.

I really enjoyed what you have here and hope you do more!


Thanks for the feedback! Videos like these help a lot and I really appreciate it. I know the overall design of the puzzles is a bit messy (aka not fun and/or confusing), and to tell you the truth I did focus a lot more on the game's aesthetics (it's also the part of the game that was the most fun to make).

The original concept behind the game was that the player would have no control of time whatsoever, and would explore an open area with a lot of puzzles that can only be solved on a specific time and in no particular order. If the player was at the wrong time at the right place, he could do something else and come back to this one later. This proved to be a lot more difficult (design wise) than I thought it would and had to do some compromises (doing a more linear progression...giving control of time...etc).

Right now I'm trying to figure out a way to achieve the original goal, and to make it a full length game.

Sorry for the wall of text and I hope I'm not coming off as defensive. Talking about this stuff helps me figure out what I actually want to make haha. Thanks again for the feedback and for the video.

This game look amazing cant wait to play!